
They're happy to see you, sometimes breaking out in song and dance when you complete an objective. (It reminds me of the PSP exclusive LocoRoco.) The world is full of interesting animated inhabitants who coo and hum when you float by. It's all bright colors and simple shapes. Dancing with your siblings at the beginning is mesmerizing. It's easy to get into a flow state, just enjoying the scenery as it shifts around you. The lack of complex controls means it's easy to pick up Hohokum and start playing.

There's no extra interaction key, because that happens naturally as you pass by objects. You only have three direct inputs through various controller combinations: turning, speeding up, or slowing down. It's up to you to find them and bring them back to life by helping the denizens of each world. Eventually, your brethren head through a portal into other worlds, where they become hopelessly lost. You begin the game in this space filled with others of your kind, floating through large empty spaces creating light and sound in your wake. In Hohokum, you control a hue-shifting kite-like creature called the Long Mover who quietly slides through worlds of color and music. This is not the first time I've been in this position.

I'm zooming from place-to-place on my psychedelic hypercolor space sperm, trying to figure out what I missed. I've been at this for fifteen minutes, trying to find the last thing I need to touch to finish this level. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
