
It certainly doesn't have the same excitement of seeing a crazy rare item drop for you that could either significantly boost your current build, or you can sell for currency that will allow you to acquire better gear.ĪRPGs are by design grindy and repetitive. After your build is complete it's just minor incremental upgrades the more you grind. The fact that you can farm an entire set of gear, complete a build and clear T13 within just a handful of hours of a new season seems way more broken than "pay to win" RMAH concerns. This thrill still exists in POE and is one of the reasons I do enjoy that game despite trading being inherently frustrating, by design. Yes, there surely were a bunch of nerds that sat on the AH flipping items and making profit, I mean which MMO economy doesn't? But, the idea that I could be farming inferno and have an item drop that's worth billions of gold (or hundreds on RMAH) is also a thrill, granted a different one.

I know this is against the current general consensus of the community, but I actually enjoyed playing the AH. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
